Holding down on the trigger and fanning the hammer of a single-action revolver with your off hand or quickly flicking the lever and pulling the trigger of a lever-action carbine or rifle to fire rapidly. The rifle can be fired twice per round with a -3 penalty per shot. The shooter can take two shots per round with a –2 per shot. The shooter can make two attacks with a -3 penalty per shot. Swivel Rig +1, -1 to hit, must unhook to reloadĪnyone can make one attack per round with no penalty. Long Barrel -1, increase range increment by fifty percent Short Barrel +1, extra –1 to range penalties
Heavy Pistol, Carbine, Sawed Shotgun, Coach Gun -1 These bonuses/penalties only apply when Drawing a weapon, not normal initiative. He rolls a 5 on his initiative -3 for pulling a weapon in the same round +2 for bonuses for a total of 4 on initiative.Įquipment Initiative Modifiers for Drawing a Weapon (-3 to initiative) This can be further modified by equipment bonus or penalty and character ability such as the Gunfighter fast draw ability.Ī character has a +1 Dex bonus and is using a pocket pistol for an additional +1. Normal combat initiative is 1d6 + Dex bonus.Ī character can draw a weapon and use it in the same round but with a penalty of -3 to the initiative roll and a -2 to the attack roll. Stats for basic firearms will be posted separately by era (Colonial, Victorian/Western, Pulp, Modern.) The basics if inserting firearms into my games.